GPU-based Multi-Layer Perceptron as Efficient Method for Approximation Complex Light Models in Per-Vertex Lighting
Abstract
This paper describes a display method of the sky color on GeForce FX hardware. Lighting model used here is taken from “Display of the Earth taking into account atmospheric scattering” by Tomoyuki Nishita et.al., however this model is not the only suitable one in the proposed method.
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Published
15.12.2005
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How to Cite
Pietras, K., & Rudnicki, M. (2005). GPU-based Multi-Layer Perceptron as Efficient Method for Approximation Complex Light Models in Per-Vertex Lighting. Studia Informatica. System and Information Technology, 6(2), 53-63. https://czasopisma.uws.edu.pl/studiainformatica/article/view/2874